![]() ![]() Here are a few statistics to give you a rough idea of the changes to the leveling system. However, during the last play-test, I didn’t notice any areas where monsters felt harder or easier than in previous plays without the mod. This affects monster hitpoints, defense, attack rating, and damage any other attributes, like resistances, are unaffected. To balance the resultant difficulty differences, monster levels have been lowered by the number of levels which the player level is behind the original player level. I know I can trace back at least one of my own games going unfinished due to getting bored with the long stretches of time between leveling late in the game. Though it’ll take longer to access higher skill tiers, I feel that this change really improves on the pacing of the game. This change fixes the default leveling system where players level up very quickly early on (gaining 16 levels in Act 1) and hardly ever in the late game (gaining three levels in Act 4). This mod changes the amount of experience needed to reach levels 4 through 30 such that the frequency of leveling is more consistent. Percent More XP than Last Level to get to Next Level
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December 2022
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